TinyTap’s Pioneering AI Strategy to Revolutionize EdTech

  • TinyTap, a subsidiary of Animoca Brands that specializes in educational technology, is now in the process of furthering its artificial intelligence (AI) strategy. It plans to introduce new tools by the year 2024.
  • The upcoming AI technologies, known as “Practice Anywhere,” have the potential to significantly transform the way in which children reinforce their learning beyond the confines of the traditional classroom setting.
  • The company has implemented a range of artificial intelligence (AI)-enabled functionalities, with the intention of fundamentally transforming the development and utilization of instructional games.
  • The capacity of artificial intelligence (AI) to effectively handle and evaluate substantial amounts of data allows for the implementation of personalized learning approaches. This capability assists educators in developing instructional materials that are tailored to accommodate the unique learning styles and progress rates of individual students.
  • The recently developed AI function called “Prompt-to-Game” enables educators to submit a topic prompt, upon which the AI will generate an educational game specifically tailored to the provided topic.
  • Scheduled for release in September 2023, the AI “Prompt-to-Text/Image” functionality will provide designers with the ability to generate dynamic pictures, so boosting the visual appeal and facilitating the production process of their educational games.
  • TinyTap is expanding its scope beyond conventional educational technology by collaborating with Open Campus to introduce Publisher Non-Fungible Tokens (NFTs) into the realm of education.
  • This collaboration incorporates the integration of blockchain technology within the education sector, offering educators novel pathways for earning opportunities and introducing fresh investment prospects.
  • The “Practice Anywhere” tools developed by TinyTap enable parents and instructors to transform pre-existing media, such as instructional YouTube videos, into interactive learning opportunities using their own generative AI, text interpretation, and sound-to-text technologies.
  • The integration of technology and education facilitates the development of educational games in real time, which are designed to correspond with the subject matter covered in many media outlets. This integration serves to augment the overall learning experiences of students.


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